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Fun run 2 coin glitch
Fun run 2 coin glitch







fun run 2 coin glitch

I now have a high score of 17 million and am proud that I haven’t caved and simply bought 500 gems through In-App Purchase. The graphical improvements uncover a beautiful layer of charm (note the increased detail in the path, like the spattered stones, the non-rectangular obstacles, and the shadows refracting from the trees) that was absent in Temple Run. The performance problems were hiding a really great revision to the franchise. Most of the frame rate problems were resolved (albeit many App Store reviews still say that they are experiencing frequent lag spikes) and I realised that my previous grumblings were overly harsh. Put simply, death-by-arbitrarily-unbalanced-minecart followed by death-by-lagging-gameplay followed by death-by-getting-two-speed-boosts-causing-an-extreme-increase-to-the-player-movement-but-no-invincibility is not fun.Īnyway, fast forward a few days and the 1.0.1 update was released. I was devoting hours to the game, but it would require an elephantine stretching of the truth to call the time I dedicated “enjoyable”. In fact, the only reason I kept playing at all was peer pressure I was competing against a friend for first place in the friends leader-board in Game Center. There were countless other issues too, such as mediocre hit-detection on the ends of ledges and a glitch that meant I had to force-quit the app to be able to play another game. As you might expect from a game that requires twitch reactions in the later stages, the number of deaths I experienced caused by frame drops was not insignificant. Inherent lag that I found to be consistent every time I played on the iPad. It certainly didn’t help that the game launched with some serious bugs. My frustration level due to swiping my finger in response to a bend only to realise too late that it didn’t require a gesture was very high. It’s a hard reflex to overcome, being so accustomed to the original game’s rigidity for so long. They bend so much visually the instinctive reaction is that the game is expecting you to react with a gesture. In particular, the way the path moves put me off. That is not what Temple Run 2 is - it is different enough to be disorientating. I remarked that all I wanted was a Temple Run 1.5 (the same core game but with updated graphics and some new abilities here and there). The mechanics have strayed considerably away from what I was accustomed to with the first game. Initially, I was definitely on the “terrible” side of the fence. It finally hit the App Store in the middle of last month. Temple Run was a ridiculously good success for Imangi Studios - Angry Birds successful - so I had assumed that a sequel would arrive at some point. I’m a big fan of Temple Run I played the original avidly for almost a year and ended up recording a high score of 27 million.









Fun run 2 coin glitch